showing 18 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Fortress Underground | Kingsoft | 1987 | labelimageminimize | |
3D Helicopter | ? | 1988 | labelminimizeminimize | |
Thunder Blade | U.S. Gold (Tiertex) | 1988 | labelimageminimize | |
Gunship | MicroProse | 1989 | labelimageminimize | |
Mr. Heli | Firebird (Probe Software) | 1989 | Mr. Heli takes place in the year 2999 and Mr. Muddy is threatening the planet. Fortunately the player has a fully armed large helicopter with which to attack his sadistic minions. The helicopter will fly through four side-view levels, primarily scrolling left to right but with some variant, each of which ends with a boss. As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to a cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and the weapon will be bought. When the energy bar runs out the player loses a life. When this happens the player loses all money.*** [21]*** [99]*** [7]*** [2]*** [23]*** [1]*** [52] | labelimagesubject |
Silkworm | Virgin Games;Sales Curve (Random Access;Imagitec Design) | 1989 | labelimageminimize | |
Armour-Geddon | Psygnosis | 1991 | Post-Holocaust: A power crazed entity desires control of earth. They develop an energy beam and intend to bounce it off a custom-built satellite back to earth. All unprotected life will be wiped out. You select and control up to six diverse hi-tech vehicles at once in a race against time to seek and destroy enemy power lines and eventually knock out their beam generator. Build up your arsenal by collecting enemy resources to help develop and create your own new weapon systems. Featuring a sophisticated head-to-head serial link enabling 'being-there' realism between two players. Armour-Geddon: Strategy and simulation synthesized to perfection.*** [7]*** [23]*** [97]*** [106]*** [22]*** [52]*** [37] | labelimagesubject |
ThunderHawk | Core Design | 1991 | Directly from the game box: Put yourself in the pilot seat of this multi-role helicopter Gunship employing state-of-the art technology and fire power. Experience the fastest 3D graphic system yet to appear on home computer. From the amazing animated intro to completion of your first mission, Thunderhawk is guaranteed to offer you 100% hands-on action. Game features: - Simulation of smooth, high speed and low level flight. - Flight control, weapon select and targetting are all mouse controlled for complete ease of use. - Extensive briefing and debriefing to allow you to monitor how your campaign is progressing. - Rewards for successful missions. - Real night flying missions incorporating night sight vision. - Constant attack from incoming bogies: MIG-29's; SU-25's; HIND-A's; HOKUM and many more surprises. - Scaled playing area of over 8000 miles. | labelimageminimize |
Apache Flight | Atlantis;Minds I (Minds I) | 1992 | Good news: the Cold War is over and the world is at peace! Bad news: Terrorists stole a few leftover atomic bombs. Now the player has to use the new Apache attack helicopter in order to destroy the four terrorist hideouts. Apache Flight is a vertically scrolling shooter in which the player spends the most time shooting enemies by using the two available weapons: the unlimited standard ammo (released by tapping the fire button) and limited missiles (released by holding the fire button) which are required to hit ground targets, e.g. cannons and tanks. Those missiles are also available in the heat-seeking variety which are automatically used up first. Fuel is limited and is constantly drained every second, but it can be refilled by hovering over fuel depots which are regularly encountered during the levels. However, when shooting them with a missile instead, the depot releases additional missiles to collect. Of course it is also important to dodge enemies and their bullets because every hit causes the loss of a life. When that happens, a new helicopter with reset fuel and missiles appears with a brief invincibility period at the point of death. The game is lost when all lives are gone.*** [7]*** [23]*** [97] | labelimagesubject |
Apache | Team17 | 1993 | labelimageminimize | |
Desert Strike: Return to the Gulf | Electronic Arts | 1993 | labelimageminimize | |
FireHawk | Codemasters | 1993 | First 1,000 copies did not work on the A1200. | labelimageminimize |
Gunship 2000 | Microprose (MPS Labs) | 1993 | labelimageminimize | |
Apocalypse | Virgin (Miracle Games) | 1994 | In its simplest essence, Apocalypse a helicopter-based shoot 'em up inspired by Choplifter!. You must enter the jungle fortress of an evil dictator and take out his forces single-handedly. Also rescue as many POWs as possible. The levels scroll horizontally, and feature 32-colour multi-level parallax graphics. Enemies include tanks, helicopters, watch-tower patrols and howitzers.*** [23]*** [62]*** [98]***Requires 1Mo RAM*** [22]*** [37] | labelimagesubject |
Helicopter Mission | Rauser Computer Advertising | 1994 | labelimageminimize | |
Jungle Strike | Ocean;Electronic Arts (Hyperial Software Developments) | 1994 | labelimageminimize | |
Zeewolf | Empire (Binary Asylum) | 1994 | labelimageminimize | |
ZeeWolf 2: Wild Justice | Binary Asylum | 1995 | labelimageminimize |